See You Later Silent Hills

Last August, Guillermo del Toro paired with Hideo Kojima and Konami, dropped one of the most insane teasers to any video game thus far. Silent Hills P.T (stands for Playable Teaser) took off and was downloaded by thousands, trying to solve the almost impossible puzzle just to unlock the ten second trailer for the new Silent Hill game, featuring Norman Reedus as the game's protagonist. The teaser itself pumped so much adrenaline into the gaming world and made everyone wait in anticipation for the new Silent Hills to drop. The bad news? The wait is over, but not for the reasons you'd like.





On Monday, Konami first dropped the bomb that Norman Reedus would not be the face of Silent Hills any longer. Konami confirmed "our contract with Reedus has expired" after speculation had already been stirred up due to Reedus' twitter, where he'd made claims leading people to believe that there was some trouble in the Hills. 

There'd been a lot of talk that there was problems with the game, what with Kojima leaving Konami after the production of MGS5 was finished, but now Guillermo del Toro has even jumped on saying that Silent Hills "is not gonna happen." Don't lose hope for Silent Hill as a whole. Konami won't talk about Silent Hills at this point in time, but they've made it very clear that they're not going to stop working on the Silent Hill franchise anytime soon. 


Now that the dust has cleared, not many are happy about the outcome. The teaser had created a swarm of fans, excited to be terrified as they played through a new Silent Hill. The teaser was so meticulously thought out that it gave players a true thrill, thinking that the new Silent Hills would be one of the greatest horror games to be put out and stand tall against the leading names like Dead Space or the Evil Within. While Silent Hill is already a staple to the horror industry, this was supposed to be the game that reinstated it's firm stand in everyone's favorites category, but for now, it looks like we'll just have to keep waiting for a new Silent Hill. 

Playstation Network will be taking P.T out of the store sometime this week so if you want to get a taste of what could have been, go download it before it's gone!

What are your thoughts on the game's cancellation? 

First Impressions: Call of Duty: Advanced Warfare



Years ago, when I was on the CoD bandwagon, I was so easily impressed by anything the franchise would push out. Because I was younger and had no clue that a video game didn't just have to have a pretty simple plot with a super straightforward type of game play, I thought that Call of Duty could do no wrong and that everything Infinity Ward and Activision pushed out was a beautiful creation of God. Now, I've expanded my repertoire of game play and I understand that first person shooters aren't the most superior beings in the gaming world. After I got into other games, Call of Duty took a backseat. If I'm giving you complete and total honesty here, I never even played Black Ops II or Ghosts. I was so far gone from the franchise at that point that I didn't even rent them out at the very least. But since the new game was a "some type of warfare" and because of Kevin Spacey, I decided to give it a shot.

Evidently We Have Nine Lives

I'm not going to just give you the whole "we're back" run around because no one likes a blog that just constantly posts updates about how they've decided to give blogging another shot but this time, I'm honestly not just giving you another empty promise.

We're back....

Hey you crazy cats, it's Emalie back from the beyond- the section that isn't all bed and bath. Cassie and I were out of commission for a while, as you have definitely guessed at this point, but that's what happens when the realities of school and being Starbucks slaves hit you (we work at the Bucks now, ya'll.) Anyway, we are making a come back! Bigger and better things are in store for Exploit Gaming to further enhance your experience. My lips are sealed, however ;)

Keep it cool, ladies and gents! We'll see you around soon...

Favorite Games of My Adulthood: Fallout 3


Side note: I'm really sorry it took so long for me to get this out. I'm lazy; sorry not sorry.

Bethesda has continuously been a great company in the gaming biz. They've brought us treasure troves like Skyrim, RAGE, and Dishonored but I know deep in my heart that the best creation Bethesda has is obviously Fallout 3. Now there will be people who are going to stomp their feet and yell because of how fantastic and "revolutionary" the Skyrim series has been, but I didn't get into the Elder Scrolls as much as I did Fallout. This brings my count of top five to my number four and here is exactly why this game earned it's spot in my heart.

Number 4: Fallout 3
Fallout - America's first choice in Post Nuclear Simulation. 

Fallout has been on everyone's radar since it was first released. I know I've heard Emalie go on and on about New Vegas when she first started playing it, and not to mention the following the franchise has as a whole. I played through the first two Fallouts and enjoyed them in general but I didn't enjoy them half as much as I did 3. Something about Fallout 3 just resinated with me. Be it the initial game play, the story line, or the love I have for decision based games, it really made a mark on me. Even to this day, I can still go back and play the game over and over, it never really gets old for me.



It's nothing I can really explain, it could be that I chose to play as a girl and the plot line follows as a daddy's girl, so in a way I felt I related and I just kind of lived out the life of my character in full effect. It could also be that this game is just ridiculously fun and a lot unlike games out there. It's really not your typical first person shooter. Since it is a Bethesda production, of course it has a lot of similar gameplay styling to Skyrim but is on a completely different level. In the process of customizing your character, you have dozens of options to completely shape the player and make it your own reality. Bethesda really goes into detail with their games to completely immerse you into this land that you want to make your own.



You, of course, have a lot of decision based aspects in the game and some of the choices in this game can really test the limits that you're willing to go to be reunited with your father. In most decision games, I always choose to be the good guy, at first, but after playing through the game a few times, I realized that playing the bad guy is a lot more fun, but mostly if you just want to get in constant shoot out battles which is always a good time. Not to mention that there are so many side-quests way beyond the plot to keep you going off gameplay for so long! Just what you'd expect from the brethren of Skyrim. Along those same lines, you can choose to upgrade certain skills about yourself such as speech, pick pocketing or thieving skills, explosives buff, all kinds of stuff. Again with the making your character exactly how you want them to be, there is endless customization to this game.



So, all in all, Fallout 3 was and still is one of my favorites. I don't think there will ever be a time that I don't want to go back and save Vault 101. The same goes for the rest of the games in my top favorites, it just nestled its way into my coveted top 5 and won't be moving out anytime soon.




Bioshock Infinite: Would You Kindly Make A Second One? (SPOILERS)


As everyone pretty much knows, Bioshock is my favorite game franchise ever. This game has made me feel things for a video game, that I've never gotten before. Because of Bioshock, I literally strive everyday to try and become a somebody in the gaming world. Bioshock gave me the heart to actually want to go into the male-dominating world of video game creation and stand tall with the women that are already completely and totally successful in that field, so yes, you can say this will be a completely positive review on Irrational Games' new baby, and my new love, 'Bioshock Infinite'.


Irrational Games was, at first, the bane of my existence back in October. After the long awaited launch of Bioshock, I had been sitting back, looking at my calendar until the sixteenth (could've been later, I'm not sure at this point). That was one of the original set dates. Then I remember hearing a lot of commotion when I was in a GameStop and they were talking about Infinite. I chimed in as told them how excited I was for the game to come out soon and to my dismay, I was shut down. The so called GameStop geniuses looked at me like I was stupid and completely blocked out from the news and that I was insane for actually thinking that my beloved Irrational Games would put out what I'd hoped to be the best Bioshock yet, on time. With two more date changes, I was ready to throw away all hopes I'd had of ever getting my hands on Infinite. But thank the gaming Gods, the date was finally secured and locked in. 

March 26th at 9:00 AM, a package was at my door. I opened it up and tears welled in my eyes as I saw the gleaming plastic casing that held my sweet, premium edition Bioshock Infinite. I held it close to me that finally I was able to play as Booker Dewitt and actually understand what this game was about. I played with all of the little extras for a while and then popped the game in. It was glorious. The opening scene, or the "Press Start" clip I should say, made me cry. The music was already perfect, the graphics, just in the opening scene alone, were brilliant, and I was so ready to have my mind blown by the glory that was Columbia, and it did not disappoint.

From the beginning you're thrown into a familiar dark place. You, as Booker, are taken out to a dock where you're supposed to enter a light house to "get the girl and wipe away the debt" (don't forget that line, it's really important!) Inside the lighthouse, you're greeted by a dead body with a sack over it's head and thats how you know you're back in the world of Bioshock. You stumble upon this pod thing, kind of like when you enter Rapture for the first time, and all of the memories came flooding back. 

I won't give away too much about the game, but those avid gamers probably already knew that you enter the world of Columbia, a place so strewn with political and religious brainwashing and everyone is a devotee of the "Prophet" or Comstock. I think the political backing of the games is actually really interesting. It's a compete branch off of the founding fathers and how this land in the sky completely tore away from the "sodom below". It really adds a new element to the game as a whole. The same with religion; you get some of that from Bioshock 2, what with the whole following Lamb, but it's not nearly as prominent of a feature as it is in Bioshock Infinite. 



Another interesting aspect about the political problems are the anarchist group called the Vox Populi. Lead by Daisy Fitzroy, it's this band of rivals against the Prophet and his reign. They fight to protect the little people, but in the midst of their presence, you learn they're no better than the Prophet himself. It brings about the question of who actually is "the false Shepard"  and who we actually choose to follow in the end. The same goes for the choice aspect of the game. It's no mystery that I'm a fan of "choosing your own destiny" games and there wasn't that many big choices in this game. I've been poking around to see if there are any alternative endings like they had in Bishock 2, but everyone seems to say that there is only one, so with all the choices, you'd think there would be a different outcome. 



In this new world, you don't have Plasmids or Eve, you have Vigors and Salts. The controls are a bit off and it's nothing you can't just easily adjust to. They really did a good job separating the two worlds of Rapture and Columbia and one thing I loved about Infinite was that they still had small little treasures from Rapture. In one sequence, Elizabeth opens a tear to Rapture and Booker says "A city underwater? How stupid." The fact that IG can poke at their own game is so heart warming to me. 


None the less, I promise you the game didn't disappoint in the slightest. If there was one thing I would change, I would have just made the game longer. I felt like it was easier to play through, even on the harder levels, but nonetheless, it was still amazing. The one thing that was so heavily debated about this game was the ending. Just about every one of my friends that played the game all agreed that the ending was one of the most mind-boggling sequences in the history of games. I kind of predicted it coming when you get near the end, but all the same, it was all over the place and will definitely leave you wanting more. 

So I leave you with this, if there is going to be a Bioshock Infinite 2, what would you hope to see out of it? Any predictions?    

Assassin's Creed III : Review and Thoughts on IV

Since 2007, Ubisoft has continually brought us amazing gameplay from one of the most talked about game franchises; Assassin's Creed. We have evolved through some pretty amazing characters and had some memorable moments with the series, and this last month, Ubisoft has announced the official future of Assassins Creed: Black Flag. This release made so many Assassins Creeders, like myself, confused and worried about the future state of the game. In this here post I will help you figure out what the future looks like for one of my favorite franchises by giving you a mini review of Assassin's Creed III and a insight on what we might see from IV.

(SLIGHT SPOILERS AHEAD)



Again, late on the bandwagon, but as I just finished the game, it seemed necessary to report on III. You literally pick up right where Brotherhood left off. You're still doing Juno's bidding and fighting the forces that are the Templars. In ACIII, you're introduced to a whole new character since Ezio's death in Revelations, and as it seems, you play as Haytham, a templar. But before you freakout; you play the rest of the story out as his halfbreed son, Connor (his real name is actually very Native American, I just cannot type that out). Connor learns the ways of the Assassin from this old black man who mysteriously lives FOREVER (when you find him, he's already ancient and then DECADES pass and he's still there. How.) Regardless, you're finally able to fight the good fight and you're off to pursue your destiny. 

You have this internal struggle with Connor. What he thinks is right and what he's told is right. I think the aspect of Connor that I loved was that he was so naive. He really fought from his gut feelings and was just instructed to act as such and under different circumstances. Connor's mother was killed by Charles Lee, your true and ultimate villain in the game aside from your father, and regardless of what the situation be, he keeps reverting back to what he swore he would always do; kill Lee. You see a lot of this naive attitude in Assassin's Creed II when you first play as Ezio. He's very stupid and doesn't think before he acts when he first bares the Assassin's crest but after a few stabs with the hidden blade, he becomes this master assassin. With Connor, I felt a much more relatable connection with his character because throughout the story, he still was this young, fragil kid who had just witnessed his mother's death. He had faults and made so many mistakes and yet it made him all the more appealing to me. 

The gameplay is also a lot different from past AC games. The layout of your homescreen and playing screen is completely new and the weapon choice is also been upgraded with the times. Speaking of times, you're in the time period of George Washington's rule as a commander in the war and, very true to Assassin's Creed style, you bump into quite a few famous men of history along the way. The gameplay is very easy to adjust to but its is a fresh change of pace. One obviously needed since you just spent all of your past games over in Europe.
The game leaves off on a very strange note, however. Not giving away too much, but you listen to Juno's instructions as you unlock the chamber she's been trapped in. You touch this glowing orb and set her free even though you are told that this will ultimately destroy the Earth with a chance of revival for humans. Desmond, stuck between a rock and a hard place, touches the ball of energy and is knocked out and thats it. Through the credits you see news clips that show just what was predicted proving that the world will end and you can't help but feel like all you did was for not. I was more angry with the end. I thought that it was an easy way to keep making more games. This is where the dust was stirred with ACIV.
The Future Of AC & What This Means To Us:


"Remember when Assassin's Creed was actually a stable franchise? Yeah, me too." - Person on Facebook
Person on Facebook makes a lot of sense. In the beginning, Assassin's Creed had such a straight forward plot line. Throughout the games, there is so much weird, twists and now, you're a pirate. That's right. Assassin's Creed 4: Black Flag brings you Edward, the pirate. I cannot even fathom how this makes sense. I honestly can't. Pirates were before the time period that AC III was just in, first of all, so if we just progressed so far into the future, why are we suddenly backtracking? I would have loved to have gone even farther into the future of America, have seen the Assassin's thrive in this new country, but they wouldn't take that route because that would have made far too much sense. Instead they bring in pirates. I would be lying if I said I wasn't going to purchase AC4, but really? I feel like they're becoming what I call the Infinity Ward / Treyarch effect. When Infinity Ward and Treyarch had their ultimate stand off and then created Black Ops, the game's substance went so far down hill. They became obsessed with beating out one another that they made the games so quickly and A) made a crappy branch of CoD (admit it, the only good thing that came from BO2 was Zombies) and B) missed out on making MW3 the best it could be all because they were wrapped up in this blood feud. Now, I know Ubisoft isn't fighting with another producer, but they're becoming a victim of themselves, feeling the pressure to top the best AC game there was (in my opinion, 2 is the champ) and now they feel like they have to make them weirder and with new handsome characters and as pirates (I'm sorry but I cannot get over the pirate thing). All I can say is, Ubisoft may or may not be digging their own grave here. They should have given it at least a few more months to pump out another AC so this speedy release makes the future of the Creed seem sloppy which makes me sad for the franchise as a whole. Final conclusion: I'll buy the game but my hopes aren't set that high. Side note: Ezio will always be the Assassin's Creed ladies man. Wut r u doin Edward, stahp. 
What are your thought's on the new Assassin's Creed? Do you like the concept? Will you buy it?